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41. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
Liang Nuren wrote: No, missile damage works as a constant and partial application. Once you've reached full application, that's it. That's why you'll see the same damage over and over and over when you're shooting a POS in a missile ship. For...
- by Trolly McForumalt - at 2013.05.15 18:44:00
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42. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
Malcanis wrote: Liang Nuren wrote: Malcanis wrote: How should the Golem be differentiated from the CNR? Everyone keeps on harping about how awesome that damage application bonus is, so why not keep it with more raw damage but worse d...
- by Trolly McForumalt - at 2013.05.15 18:33:00
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43. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
Liang Nuren wrote: See how the NApoc isn't obsoleted by the Paladin? That's the kind of relationship I'm looking for. Right now it has that kind of relationship. Soon... the CNR is simply a bad Golem. -Liang I sort of see what you are say...
- by Trolly McForumalt - at 2013.05.15 18:20:00
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44. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
marVLs wrote: Old CNR: http://scr.hu/4s/uu30c New CNR: http://scr.hu/4s/ldtjp And plenty of CPU with 3xRigor missile stats: http://scr.hu/4s/nnsdx Probably not the place to ask this but... Where can I find info on how to alter...
- by Trolly McForumalt - at 2013.05.15 08:30:00
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45. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
Liang Nuren wrote: I could buy into that if the CNR wasn't becoming just a ****** Golem. -Liang Is there something wrong with that necessarily? T1 < Navy < T2 < Pirate Isn't this how it's been in the past? Question is - is ...
- by Trolly McForumalt - at 2013.05.15 08:20:00
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46. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
Oh crap I just noticed the CNR has a bonus to velocity for *only* cruise missiles (musta glossed over it). Intended? If so that is utter rubbish. I've never seen a bonus on a ship only for rails, artillery or beam lasers. This bonus needs to appl...
- by Trolly McForumalt - at 2013.05.15 08:12:00
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47. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
Pattern Clarc wrote: The Fleet Issue Typhoon is getting 9.6 turrets worth of damage, whilst the Fleet tempest gets 9.975 (Maelstrom 10) - that's before bonused cruise/torps and 125/200m3 drone bay. I'd cry nerf, but most of the ships are alread...
- by Trolly McForumalt - at 2013.05.14 22:22:00
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48. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
Maximus Andendare wrote: Trolly McForumalt wrote: Maximus Andendare wrote: Trolly McForumalt wrote: How about torpedoes? And not for the next expansion/update - for this one. No reason to look at cruise missiles but leave torps as they...
- by Trolly McForumalt - at 2013.05.14 22:18:00
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49. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
Maximus Andendare wrote: Trolly McForumalt wrote: CCP Rise wrote: Quote: This list. I don't suppose we can get any sneak peeks at what's in store for rebalance in the near future? Not in any order, obviously, but just to see what's on ...
- by Trolly McForumalt - at 2013.05.14 21:26:00
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50. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: Quote: This list. I don't suppose we can get any sneak peeks at what's in store for rebalance in the near future? Not in any order, obviously, but just to see what's on the menu. Of course, no promises in terms of order or...
- by Trolly McForumalt - at 2013.05.14 21:02:00
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51. [Odyssey] Tech 1 Battleships - Caldari - in Player Features and Ideas Discussion [original thread]
I doubt any devs are still reading these (especially the Caldari thread) but might as well post something to at least vent a little. Scorpion: Terrible. Ok so we can armor tank it now with an extra low slot. Do we really need a BS-sized ECM boat?...
- by Trolly McForumalt - at 2013.05.03 21:37:00
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52. Sticky:[Odyssey] Cruise Missiles - in Player Features and Ideas Discussion [original thread]
Kenshi Hanshin wrote: EDIT: @Trolly Since when do you shoot at a stationary target with missiles or turrets? I bet you that is an extremely rare occurrence. Therefore, that shouldn't be used as the baseline for damage-applied. Turrets are no...
- by Trolly McForumalt - at 2013.05.02 00:16:00
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53. Proposed idea for change to ECM - in Player Features and Ideas Discussion [original thread]
Zan Shiro wrote: missiles can't miss...that's their tradeoff for not being instant hit and having a damage calc with variablies like radii and such. This won't affect missile boats And it leads back to the same viscious cycle current ecm has....
- by Trolly McForumalt - at 2013.05.02 00:02:00
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54. Proposed idea for change to ECM - in Player Features and Ideas Discussion [original thread]
Hakan MacTrew wrote: Don't sweat it, he makes very little sense ayt the best of times. On a serious note though, do you not feel that this form of ECM would be stepping on the toes of tracking disruptors? Perhaps. Although TDs can reduce ...
- by Trolly McForumalt - at 2013.05.01 23:58:00
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55. Sticky:[Odyssey] Cruise Missiles - in Player Features and Ideas Discussion [original thread]
Gimme more Cynos wrote: Trolly McForumalt wrote: Here is what I consider to be a reasonable expectation for missiles as a starting point: * Rockets and light missiles should do full damage to stationary frigate sized targets * Heavy missil...
- by Trolly McForumalt - at 2013.05.01 23:13:00
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56. Passive shield resistance modules? - in EVE New Citizens Q&A [original thread]
Kitty Bear wrote: The active modules give a higher bonus, Cap usage is generally viewed as a minor consideration the eve playerbase typically chases the highest numbers possible in DPS, Resists or EHP .... like sheep really. Hmm - may be w...
- by Trolly McForumalt - at 2013.05.01 22:23:00
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57. Proposed idea for change to ECM - in Player Features and Ideas Discussion [original thread]
sabre906 wrote: Trolly McForumalt wrote: As we all know, ECM currently operates by denying target lock capabilities to the affected ship. Either ECM works and feels overpowered (to the victim) or it doesn't and feels useless (to the user). ...
- by Trolly McForumalt - at 2013.05.01 22:20:00
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58. Proposed idea for change to ECM - in Player Features and Ideas Discussion [original thread]
As we all know, ECM currently operates by denying target lock capabilities to the affected ship. Either ECM works and feels overpowered (to the victim) or it doesn't and feels useless (to the user). I propose that instead of preventing a ship fro...
- by Trolly McForumalt - at 2013.05.01 22:03:00
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59. Passive shield resistance modules? - in EVE New Citizens Q&A [original thread]
I'm posting this question because I've never (and I mean never) seen a fit posted that used passive modules - only active. I understand that the only omni resist module is an active module, but if you're fitting specific resists why not the passiv...
- by Trolly McForumalt - at 2013.05.01 21:50:00
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60. Sticky:[Odyssey] Cruise Missiles - in Player Features and Ideas Discussion [original thread]
I guess I sort of have an issue with the way we've been the missile 'problem.' We've tried looking at it from a formula viewpoint but I'd like to take a step back from that a bit. What should we expect from missiles in general? Here is what I con...
- by Trolly McForumalt - at 2013.05.01 21:38:00
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